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Behind the Scenes of My 3D Stained Glass Animation Using Adobe Firefly After Effects and Cinema 4D

  • kevinnez
  • Sep 29
  • 2 min read

This past Friday, I had some free time after work, so I decided to create a quick animation to keep me busy. I often look through my usual art and design blogs for inspiration and ideas, and this project was no different. On https://www.thisiscolossal.com/ I came across a post featuring stained glass art by Raúl de Nieves. The designs are awesome, and looking at the stills, my mind started up its engines and took off.

"This Is Colossal" art blog
Stained glass art by Raúl de Nieves

I had the American Spectator documentary to work on most of Saturday and some on Sunday, so I couldn't realistically design the glass from scratch. So I went to Shutterstock and sourced a handful of stained glass vectors to animate. I also have an Envato account I use sometimes (really because it's pretty cheap), but Shutterstock had a much better selection of designs for this particular project. Once downloaded, I generated JPGs from the vectors and threw them into Adobe Firefly's AI video model to generate an animation to be used as a texture in 3D.


The Firefly AI step took some time because I had to test out the right prompt and do multiple generations until I had the right animation. It would often come out too fast or change the composition completely. But it pulled through and resulted in animations I am happy with.

Now comes the fun part - The Composition.

In After Effects, I first designed a layout for the glass framing. I didn't want just square and rectangular frames. That would be boring. I added circles, diamonds, and dividers. I looked at the videos layed underneath and thought "Lets kaleidoscope this thing".

Behind the scenes of creating stained glass animation.
Behind the scenes of creating stained glass animation.

I initially wanted to use an ultra-wide framing, but ended up only rendering a standard 16x9 image sequence; otherwise, the render times on this thing would take too long to work with with my current schedule.

Soooo.... I opened Cinema 4d, built the frame and glass, and pasted on the texture. I a rotating light rig behind it to get the light diffusion right, rendered, and VOILA, the final loop.


I'm happy with how it turned out. I now know I can build something like this, and so, I can try a version that requires a little more work in the future. Maybe next weekend I can render out the wider version since I think that's the best version of this design.


Thanks for catching up with me. I'm almost done with the documentary project I've mentioned in earlier posts. I also have been working on the animation for "The Most Dangerous Game", AND I have been working on another animated film which I won't officially share until I have enought content to post.

Behind the scenes of creating stained glass animation.
Behind the scenes of creating stained glass animation.

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©2025 by Kevin Nunez

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